07-October-2024

Recruitment Drive
ryannathans
Lead Developer

07-October-2024

Greetings Explorers

This update brings Recruitment Drive!

Full list of changes in Gielinor:

  • Corrected quest log for Creatures of Fenkenstrain
    Corrected quest log for Troll Stronghold
    Corrected quest log for The Dig Site
    Corrected quest log for Witch’s House
    Corrected quest log for Scorpion Catcher
    Corrected quest log for Wolf Whistle
    Corrected quest log for Nature Spirit
    Corrected quest log for What Lies Below
    Populated NPCs in Lucien’s Camp (Next to Wildy Chaos Temple hut) (Inaccessible)
    Populated NPCs in Black knight catacombs (WGS) (Inaccessible)
    Populated NPCs in 1st level of Pollnivneach Slayer Dungeon (Smoking Kills) (Accessible)
  • Typo fixes for dialogue in enter the abyss and dragon slayer
  • Fixed up wordwrap for debugging unhandled interactions
  • Major farming improvements including (but not limited to):

    Farming animation corrections
    Farming message updates and additions
    Gardeners will chop down fully grown trees for 200 gp
    Gardeners will give farming advice
    Compost bin debugging admin command ::finishbins restored (finishes any in-progress compost bins)
    Compost bin debugging admin command ::resetbins added (resets the player’s compost bins to their initial states)
    Players can no longer pay gardeners to protect diseased or dead farming patches
    Can no longer water dead patches
    Weeds will now grow in farming patches as part of the offline catch-up
    Trees that are not fully grown can now be dug up
  • Rewrote some Varrock plugins

    Removed duplicated handlers for many Varrock related stairs and ladders
    Fixed the Champions’ Guild trapdoor being unable to be closed
    Changed the model ID for the logs outside of Seth Groats’s house when the axe is taken
    The drawers in Guidor’s house will no longer disappear. There doesn’t appear to be a related open object, so they just won’t open
    The Benny NPC yells about newspapers again
    Knocking on the door in the Varrock bank will start the dialogue with the bankers
    The Varrock Census object in the Varrock castle will now open the Varrock Census interface
    Added sounds for opening/closing drawers, wardrobes, and cupboards and animations for wardrobes
    Added the Kudos overlay in the Varrock Museum
    Corrected the spawns for archeologists in the Varrock Museum dig site area
    Implemented the Varrock museum map interface to open from the objects and item
    The tool shelf in the museum dig site area will now give items
    Looking at the displays in the in the Natural History area of the museum will open the interface for the exam and provided some notes
  • Corrected iron-ore-smelting success rate
  • Reverted some tutorial island dialogue
  • Improved bank updates, likely fix for bank UI delay
  • Fixed the Priest in Peril items not showing up in HD
  • Corrected Lighthouse Dagannoth drop table
  • Players are now rescued out of the unimplemented high-level Bounty Hunter crater
  • Corrected summoning point drain rate
  • Rewrote the swing/attack handler for authenticity:

    Fixed a lot of off-by-1 miscalculations
    Fixed the void ranger bonus, which should be 20%
    Fixed granite maul spec not giving xp and ignoring protection prayers
    Fixed accuracy being too high
    Fixed set bonuses that boost attack or defence being applied twice or to all attacks
    Fixed ranged attacks not taking into account prayers that boost defence or defensive attack styles
    Fixed red chinchompa having the same damage as normal chinchompas
    Fixed some specs being boosted by offensive prayers
    ::calcmaxhit now has better formatting
    ::calc_accuracy renamed to ::calcaccuracy for consistency with other commands, and now also gives the actual hit chance
  • Fixed blessing of graves belonging to ironmen
    Fixed POH teleport issue
    Fixed charter requirements
    Fixed entrana weapon check bypass
    Small authenticity improvements
  • Fix bugs with familiars

    Fixed a bug where familiars would sometimes not respond to the ‘Call’ button
    Fixed random events not spawning when standing in front of the Lumbridge furnace
    Fixed incorrect restrictions on familiars and random events inside POHs
  • Fixed saving of prayer points & hitpoints, dynamic level is now tracked separately to current hit/prayer points
  • Rewrote pet back end to use a more authentic system

    Pets can now stack
    Fixes a bug where a pet could get reset to 0 hunger and growth when dropped
    Player save version migration messages are no longer shown
    Pets now morph into adults in-place
  • Fairy ring refactor

    Reimplemented the travel log, fixes the issue where all the travel log interface text collapses in on itself
    Travel log now displays the relevant code
    Log sorting implemented
    Fairy ring now remembers the last entered code and automatically re-enters it when opened
    Fairy ring no longer skips letters
    Direction clicks in quick succession now turn the wheel multiple times
  • Implemented the ogres in combat training camp
  • Fixed the unlocking of region-wide music tracks
  • Fixed cockatrice, godtrice and spirit cobra egg implementation
  • Corrected fletching arrow xp
  • Corrected many potion effects
  • Fixed typo in Straven dialogue
  • Corrected All Fired Up item requirements
  • Fixed woad leaf typo in Wyson dialogue
  • Implemented Recruitment Drive quest
  • Rune hasta requirements fix
  • Superheat ore order of precedence has been corrected
  • Improved server music config loading logging