Greetings Explorers
This update brings Recruitment Drive!
Full list of changes in Gielinor:
- Corrected quest log for Creatures of Fenkenstrain
Corrected quest log for Troll Stronghold
Corrected quest log for The Dig Site
Corrected quest log for Witch’s House
Corrected quest log for Scorpion Catcher
Corrected quest log for Wolf Whistle
Corrected quest log for Nature Spirit
Corrected quest log for What Lies Below
Populated NPCs in Lucien’s Camp (Next to Wildy Chaos Temple hut) (Inaccessible)
Populated NPCs in Black knight catacombs (WGS) (Inaccessible)
Populated NPCs in 1st level of Pollnivneach Slayer Dungeon (Smoking Kills) (Accessible)
- Typo fixes for dialogue in enter the abyss and dragon slayer
- Fixed up wordwrap for debugging unhandled interactions
- Major farming improvements including (but not limited to):
Farming animation corrections
Farming message updates and additions
Gardeners will chop down fully grown trees for 200 gp
Gardeners will give farming advice
Compost bin debugging admin command ::finishbins restored (finishes any in-progress compost bins)
Compost bin debugging admin command ::resetbins added (resets the player’s compost bins to their initial states)
Players can no longer pay gardeners to protect diseased or dead farming patches
Can no longer water dead patches
Weeds will now grow in farming patches as part of the offline catch-up
Trees that are not fully grown can now be dug up
- Rewrote some Varrock plugins
Removed duplicated handlers for many Varrock related stairs and ladders
Fixed the Champions’ Guild trapdoor being unable to be closed
Changed the model ID for the logs outside of Seth Groats’s house when the axe is taken
The drawers in Guidor’s house will no longer disappear. There doesn’t appear to be a related open object, so they just won’t open
The Benny NPC yells about newspapers again
Knocking on the door in the Varrock bank will start the dialogue with the bankers
The Varrock Census object in the Varrock castle will now open the Varrock Census interface
Added sounds for opening/closing drawers, wardrobes, and cupboards and animations for wardrobes
Added the Kudos overlay in the Varrock Museum
Corrected the spawns for archeologists in the Varrock Museum dig site area
Implemented the Varrock museum map interface to open from the objects and item
The tool shelf in the museum dig site area will now give items
Looking at the displays in the in the Natural History area of the museum will open the interface for the exam and provided some notes
- Corrected iron-ore-smelting success rate
- Reverted some tutorial island dialogue
- Improved bank updates, likely fix for bank UI delay
- Fixed the Priest in Peril items not showing up in HD
- Corrected Lighthouse Dagannoth drop table
- Players are now rescued out of the unimplemented high-level Bounty Hunter crater
- Corrected summoning point drain rate
- Rewrote the swing/attack handler for authenticity:
Fixed a lot of off-by-1 miscalculations
Fixed the void ranger bonus, which should be 20%
Fixed granite maul spec not giving xp and ignoring protection prayers
Fixed accuracy being too high
Fixed set bonuses that boost attack or defence being applied twice or to all attacks
Fixed ranged attacks not taking into account prayers that boost defence or defensive attack styles
Fixed red chinchompa having the same damage as normal chinchompas
Fixed some specs being boosted by offensive prayers
::calcmaxhit now has better formatting
::calc_accuracy renamed to ::calcaccuracy for consistency with other commands, and now also gives the actual hit chance
- Fixed blessing of graves belonging to ironmen
Fixed POH teleport issue
Fixed charter requirements
Fixed entrana weapon check bypass
Small authenticity improvements
- Fix bugs with familiars
Fixed a bug where familiars would sometimes not respond to the ‘Call’ button
Fixed random events not spawning when standing in front of the Lumbridge furnace
Fixed incorrect restrictions on familiars and random events inside POHs
- Fixed saving of prayer points & hitpoints, dynamic level is now tracked separately to current hit/prayer points
- Rewrote pet back end to use a more authentic system
Pets can now stack
Fixes a bug where a pet could get reset to 0 hunger and growth when dropped
Player save version migration messages are no longer shown
Pets now morph into adults in-place
- Fairy ring refactor
Reimplemented the travel log, fixes the issue where all the travel log interface text collapses in on itself
Travel log now displays the relevant code
Log sorting implemented
Fairy ring now remembers the last entered code and automatically re-enters it when opened
Fairy ring no longer skips letters
Direction clicks in quick succession now turn the wheel multiple times
- Implemented the ogres in combat training camp
- Fixed the unlocking of region-wide music tracks
- Fixed cockatrice, godtrice and spirit cobra egg implementation
- Corrected fletching arrow xp
- Corrected many potion effects
- Fixed typo in Straven dialogue
- Corrected All Fired Up item requirements
- Fixed woad leaf typo in Wyson dialogue
- Implemented Recruitment Drive quest
- Rune hasta requirements fix
- Superheat ore order of precedence has been corrected
- Improved server music config loading logging