ryannathans
Lead Developer
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03-March-2023
Greetings Explorers
This update introduces the global chat system. To use global chat, prefix a message with two forward slashes. Global chat also supports colour coded messages. For example //hello, or //%0000ffhello for white. Feel free to make your own clans now instead of relying on the 2009scape clan chat for global chat. Use ::muteglobal to toggle visibility of global chat.
Full list of changes:
- Fixed a null reference exception due to misuse of combat callbacks to update interfaces
- Fixed random variation on tablet teleport to house
Corrected drop table for hero
Rewrote tablet teleports in kotlin as listener
Added new ::runekit admin command, which gives 1k of each Rune type to make testing easier
- Improved accuracy of player wealth calculation
- Converted Seamen plugin to listener
- Disconnecting while dying no longer results in improper death handling in safe zones (e.g. fight caves)
- Made pipelines even faster with slim version of maven docker image
- Another round of dialogue fixes
Fixed grammatical errors with: Duke of Lumbridge, Falador Squire, poison salesman, slayer masters, Varrock East bartender, mage of Zamorack, Sedridor, trader Stan, Varrock information clerk
Fixed animation for Varrock East bartender
Fixed some stuck dialogues
- Moved jq installation to run on json verification gitlab pipeline only
- Black Knights' Fortress Bug Fixes
Fixed facial expressions for Sir Amik, listen scene characters, fortress guard
Fixed door needing uniform from inside to leave
Big door now opens from the inside
- Implemented drop table for Entrana zombies, thus now finally giving them the correct bronze axe drop rate
- Added support to fire off a discord alert to a webhook (set in server config as server.openrsc_integration_webhook) when Wormbrain's map piece is collected so that rsc plate pures are possible
- Fight Arena Bug Fixes
Fixed HD related issues during hengrad cutscene
Fixed dialogue after entering the hengrad cell
Fixed doors that were not visually open when opened by the bouncer in the cutscene
Refactored guard dialogue
Fixed some exceptions
- Fixed sequence rune pouches are dropped in
- Implemented support for overriding daily account limits via new config file Server/data/configs/account_limit_exceptions.conf (this file is hot reloaded automatically upon modification)
- Even more NPC dialogue fixes
Dialogue animations fixed for Doric's Quest Omglewip in Wizards' Tower
Sawmill operator options handler is now kotlin listener, fixes unreachable bug
Mining guild entrance dwarf grammar fixed
Farsight seer expression and grammar fixed
Zeke of Al Kharid grammar fixed
Chompy bird grammar fixed
Prince Ali grammar fixed
Minecart driver grammar fixed
Reldo from Lost Tribe now ends dialogue correctly when talking about the book
- Corrected facial expressions and dialogue for many NPCs
Lumbridge: Explorer Jack grammar errors, fishing tutor expressions, prayer tutor expressions
Falador: Makeover mage expressions, castle squire dialogue error, Rising Sun bartenders expressions
Varrock: Thessalia expressions, head chef expressions
Taverly: Kaquemeex and Sanfew expressions
Port Sarim: Thaki The Dwarf dialogue was sending a bad player expression causing it to break animation, bartender expressions, Klarence expressions
Rimmington: Hetty expressions
Karmaja: Luthas expressions and dialogue added, fixed Man character speaking the player's dialogue
Brimhaven: Bartender expressions, Davon the amulet seller expressions
- Rewrote hunter kit spell in kotlin
- Fixed crafting level requirements and xp reward for studded body
- Can now speak to Wormbrain through the jail cell
Fixed some Wormbrain typos
- Added support for varying log levels configurable in the server config (see log_level in default.conf)
Error logs now properly print to stderr when possible
Colour-coded logs
Addressed a scenario in which outgoing packet writes could get hung up
Fixed interface incorrect definition message on server startup
- God spells now properly drain stats
Charge spell no longer null-dereferences when attempting to refresh it
Manually casting spells no longer changes attack style
- Wrapped oomlie now have the correct burn chance and experience reward
- Fixed master crafter's dialogue not opening
- Implemented ContentInterface-based NPC Scripting
Obsoleted AbstractNPC
Implemented desert bandits
Rewrote a handful of existing NPCs into NPCBehaviors (e.g. rock slugs, nechryaels, water fiend and more)
- Added the HAM robe set and monk's robes to the allowed items for Entrana
- Fixed incorrect xp calculation that would occur in some circumstances when training magic
- Added missing sounds to agility pyramid
- Implemented crocodile drop tables
- Varrock Museum Curator Haig Hele no longer gets stuck in endless "please waiting"
Achievement diary no longer gets completed on every repeated interaction with the Varrock Museum Curator
Grammar fixes for shield of arrav quest
- Leela in Prince Ali Rescue no longer provides duplicate keys
Misc. dialogue fixes for Prince Ali Rescue
- Fixed bug where feathers could be used to fletch wood
- Implemented Global Chat
Added global chat feature, so players can still maintain global communication while being in their own clan chat
An individual player can opt out of global chat by using the ::muteglobal command
Implemented automatic message splitting for clan and global chat
Implemented colour selection for global chat (prefix your message with hex colour code, e.g. //%690420 before the message)
- Implement Authentic Interaction Subsystem
Implemented authentic script/interaction queues
This does now mean we have a total of 3 interaction systems, but this additional system is necessary to fix certain categories of bug and implement some authentic features
Converted mining to new system
Converted fishing to new system
Converted woodcutting to new system
Provided an example of soft-queued scripts with GrandTreePodListener
Implemented tick-eating (it is now possible to eat a shark, drink a potion, and eat a karambwan all on the same tick)
Can now eat and drop items while stunned
- Improved handling of chat message packets
More improvements and fixes relating to dynamic regions and constructions
- Rewrote PrayerEffect into kotlin
Corrected calculation used for prayer restoring effects
- Fixed the dragonfire shield recharge animation to only play when it needs charging
- Elvarg improvements
Elvarg fight is now authentic
Max hit up to 60 w/o shield, with anti-dragonfire shield up to 12, and max combat damage based on defense level
Separated potion and shield effects to not stack
Fixed quest log typo
Fixed dragon-fire message to show correct text based on the player's protection
- Implemented blast furnace sink fill-bucket option
- Cooking on a fire that burns out will now stop any active cooking actions
- Bump compiler to Kotlin 1.8.20-Beta to fix incremental build
- Reimplemented Bogrog summoning shop
- Cleaned up summoning scroll code
Fixed thieving fingers scroll level requirements (level 167 -> 47)
- Implemented Oomlie drop table
- Removed inauthentic vial smash after completing bar crawl miniquest (this is an osrs-only feature)
- Fixed a bug causing runecrafting animations to play twice
- Converted plugin for making gem tipped bolt tips and bolts to listener
- Converted abyssal titan to kotlin
Abyssal titan is now a beast of burden
Fixed issue with abyssal titan that could result in lost essence when bank is full
- Updated kotlin to 1.8.0
Updated kotlin target to java 11
Fixed build errors when targeting 1.8.0
- Fixed blast furnace crashing the entire server when using "take all"
Fixed blast furnace bar duplication when using "take all"
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