Greetings Explorers
Just a small bug fix update to wrap up 2022. Have a happy new year everyone!
List of changes in Gielinor:
- Reworked logging framework
- Removed inauthentic ladders
- Add missing attack/defense animations to ogre club, blackjacks, mud battlestaff and steam battlestaff
Replaced bugged climbing animation
- Assorted bugfixes
Corrected a confidential issue involving random events
Added Lumbridge tree patch to the farming handler
Rewrote seedling handling in new systems
Fixed the incorrect definition for telegrab's spell ID
Fixed an issue that prevented leaving a clan
Close interfaces when applicable when a walk packet is received
Made the penguin state more reliable
Fixed a somewhat rare concurrency bug with the packet processor
Refactored DialogueOption packet to ContinueOption, due to a revelation that it was not particular to dialogue
Fixed a new, unreported issue with the stats interface
- Fixed bug where some NPCs near the wilderness were incorrectly considered to be in the wilderness for aggression checks
- Removed non-green-d'hide-bodies from the restricted items list for dragon slayer
Merged the dragon slayer equip checks into the existing file for quest requirement checks
Updated item equip checks to use new api methods
- Fixed Rune Shield H1-H5 requirements, now requires 40 defense
- Reworked dark warrior drop table
- Enabled the woodcutting skillcape effect (nests are automatically collected into your inventory if you have space when dropped from a tree while woodcutting)
- Corrected XP awarded for crafting tablets at lectern
- Ranged ammo can now authentically be taken to Entrana
- Reworked tree spirit drop table
- Rewrote lumbridge guide dialogue
- Fixed combat pathfinding bug that led to endless NPC "dancing"
- Fixed the non-banking miner bot
Non-banking miner bot will now drop power-mined tin ore
- Fixed a bug when buying items from shops with a full inventory
- Reworked Salarin the Twisted drop table
- Added level requirements to void armor
Corrected weight of void armor