18-June-2022

Scary changes in Gielinor
ryannathans
Lead Developer

18-June-2022

Greetings Explorers

This update requires a lancher upgrade. Please make sure you have the latest launcher version before playing.

Revenants have had their intelligence upgraded, based on era-authentic maps. Be careful in the wilderness.

Full list of changes in Gielinor:

  • Discord GE offer notifications via webhook
    This is disabled by default unless server config server.discord_webhook is set to a discord webhook URL
  • Over 30+ monsters with added sfx, tick respawn fixes, and stat corrections

    Unicorn (ID 89, 987) Unicorn Foal (ID 1328) and Unicorn stallion (ID 6822, 6823) combat sfx added
    Unicorn (ID 89) respawn delay corrected (90 ticks/54 seconds)
    Unicorn Foal (ID 1328) stats, attack speed, and respawn delay corrected (90 ticks/54 seconds)
    Black unicorn (ID 133) and Black unicorn foal (ID 1329) combat sfx added
    Black unicorn (ID 133) stats, attack speed, and respawn delay corrected (90 ticks/54 seconds)
    Black unicorn Foal (ID 1329) stats, attack speed and respawn delay corrected (20 ticks/12 seconds)
    Angry unicorn (ID 3646, 3661) combat sfx added
    Angry unicorn (ID 3646, 3661) stats and attack speed corrected
    Rock Crab (ID 1265, 1267) and Giant Rock Crab (ID 2452, 2885) combat sfx added
    Rock Crab (ID 1265, 1267) attack speed and respawn delay corrected (50 ticks/30 seconds)
    Giant Rock Crab (ID 2452, 2885) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)
    Ice giant (ID 111, 3072, 4685, 4686, 4687) combat sfx added
    Ice giant (ID 111, 3072, 4685, 4686, 4687) respawn delay corrected (30 ticks/18 seconds)
    Ice warrior (ID 125, 145, 3073) combat SFX added
    Ice warrior (ID 125, 145, 3073) respawn delay corrected (30 ticks/18 seconds)
    Basilisk (ID 1616, 1617, 4228) combat SFX added
    Basilisk (ID 1616, 1617, 4228) stats, attack speed and respawn delay corrected (15 ticks/9 seconds)
    Al-Kharid warrior (ID 18) combat sfx added
    Al-Kharid warrior (ID 18) stats, attack speed and respawn delay corrected (25 ticks/15 seconds)
    Magic axe (ID 127) combat sfx added, as well as its combat bonii corrected
    Chaos dwarf (ID 119) combat sfx added
    Black Knight (ID 178, 179, 6189) combat sfx added
    Black Knight (ID 178, 179, 6189) stats, attack speed and respawn delay corrected (25 ticks/15 seconds)
    Giant bat (ID 78, 1005, 2482, 3711) combat sfx added
    Giant bat (ID 78, 1005, 2482, 3711) stats, attack speed, and respawn delay corrected (35 ticks/21 seconds)
    Grizzly bear (ID 105, 1195) combat sfx added
    Grizzly bear (ID 105) combat level 21 stats, attack speed, and respawn delay corrected (50 ticks/30 seconds)
    Grizzly bear (ID 1195) combat level 42 stats, attack speed and respawn delay corrected (50 ticks/30 seconds)
    Black bear (ID 106) combat sfx added
    Black bear (ID 106) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)
    Cave horror (ID 4353, 4354, 4355, 4356, 4357) combat sfx added
    Cave horror (ID 4353, 4354, 4355, 4356, 4357) respawn delay corrected (50 ticks/30 seconds)
    Jungle horror (ID 4348, 4349, 4350, 4351, 4352) combat sfx added
    Jungle horror (ID 4348, 4349, 4350, 4351, 4352) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)
    Hobgoblin (Spear-wielding) (ID 123, 2688, 4898) combat sfx added
    Waterfiend (ID 5361) combat sfx added
    Waterfiend (ID 5361 stats and attack speed corrected
    Banshee (ID 1612) combat sfx added
    Banshee (ID 1612) stats, attack speed and respawn delay corrected (15 ticks/9 seconds)
    Angry bear (ID 3645, 3664) combat sfx added
    Angry bear (ID 3645, 3664) stats and attack speed corrected
    Seagull (ID 2707, 6115, 6116) combat sfx added
    Ghast (ID 1052, 1053) combat sfx added
    Icefiend (ID 3406, 6217, 7714, 7715) combat sfx added
    Jackal (ID 1994) combat sfx added
    Jackal (ID 1994) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)
    Kalphite Soldier (ID 1154, 3589) combat sfx added
    Kalphite Worker (ID 1153, 1156) combat sfx added
    Vulture (ID 3675, 3676) combat sfx added
    Vulture (ID 3675, 3676) stats, attack speed and respawn delay corrected (50 ticks/30 seconds)
    Chompy bird (ID 1550) combat sfx added
    Chompy bird (ID 1550) stats, examine, and poison immunity corrected
    Minotaur (ID 4404, 4405, 4006) combat sfx added
    Minotaur (ID 4404, 4405) stats, attack speed, examine, and respawn delay corrected (15 ticks/9 seconds)
    Minotaur (ID 4006) combat level 27 stats, attack speed, examine, and respawn delay corrected (15 ticks/9 seconds)
    Penance Fighter (ID 5040) combat sfx added
    Skeletal Wyvern (ID 3068, 3069, 3070, 3071) combat sfx added (TODO: attack sound check)
    Harpie Bug Swarm (ID 3153) combat sfx added
    Harpie Bug Swarm (ID 3153) stats, attack speed and respawn delay corrected (25 ticks/15 seconds)
    Harpie Bug Swarm (ID 3153) now correctly attacks with Melee
    Molanisk (ID 5751) combat sfx added
    Molanisk (ID 5751) stats and attack speed corrected
    Mudskipper (ID 3422, 3423) combat sfx added
    Mudskipper (ID 3422) combat level 30 stats, attack speed and respawn delay corrected (10 ticks/6 seconds)
    Mudskipper (ID 3423) combat level 31 stats, attack speed and respawn delay corrected (5 ticks/3 seconds)
    Aberrant spectre (ID 1604, 1605, 1606, 1607) combat sfx added
    Aberrant spectre attack speed corrected
    Cave slime (ID 1831) combat sfx added
    Cave slime (ID 1831) stats, poison amount, attack speed and respawn delay corrected (15 ticks/9 seconds)
    Stag (ID 4440) combat sfx added
    Stag (ID 4440) stats, attack speed and respawn delay corrected (90 ticks/54 seconds)
    Terrorbird (ID 138, 139, 1751) combat sfx added
    Terrorbird (ID 138, 139, 1751) stats, attack speed and respawn delay corrected (30 ticks/18 seconds)
    Chaos Elemental (ID 3200) respawn delay corrected (100 ticks/60 seconds)
    General Graardor (ID 6260) respawn delay corrected (150 ticks/90 seconds)
    Sergeant Grimspike (ID 6265) Ranged Strength bonus corrected
    Commander Zilyana (ID 6247) respawn delay corrected (150 ticks/90 seconds)
    Starlight (ID 6248) attack speed and poison immunity corrected
    Kree'arra (ID 6222) respawn delay corrected (150 ticks/90 seconds)
    Wingman Skree (ID 6223) poison immunity corrected
    Flockleader Geerin (ID 6225) poison immunity corrected
    K'ril Tsutsaroth (ID 6203) poison amount and respawn delay corrected (150 ticks/90 seconds)
    Zakl'n Gritch (ID 6206) ranged strength bonus corrected
  • Intentionally burning seaweed->soda ash will now stop at specified Make-X
  • GWD Boss Drop Tables Corrected

    K'ril Tsutsaroth (Zamorak GWD) Drop Changes:
    Zamorakian spear droprate corrected to ~1/512
    Steam battlestaff droprate corrected to ~1/512
    Godsword shard 1, 2 and 3 droprate corrected to ~1/768
    Dragon dagger (p++) droprate corrected to ~1/63
    Clue scroll (hard) droprate corrected to ~1/128
    RDT roll corrected to ~1/128
    Erroneous Nothing drop removed

    General Graardor (Bandos GWD) Drop Changes:
    Bandos tassets, chestplate, and boots droprate corrected to ~1/381
    Bandos hilt droprate corrected to ~1/512
    Godsword shard 1, 2 and 3 droprate corrected to ~1/768
    Long bone droprate corrected to ~1/400
    Curved bone droprate corrected to ~1/5000
    Clue scroll (hard) droprate corrected to ~1/128
    RDT roll corrected to ~1/128
    Erroneous Nothing drop removed

    Kree'arra (Armadyl GWD) Drop Changes:
    Armadyl helmet, chestplate, and plateskirt droprate corrected to ~1/381
    Armadyl hilt droprate corrected to ~1/512
    Godsword shard 1, 2 and 3 droprate corrected to ~1/768
    Long bone droprate corrected to ~1/400
    Curved bone droprate corrected to ~1/5000
    Clue scroll (hard) droprate corrected to ~1/128
    RDT roll corrected to ~1/128
    Erroneous Nothing drop removed
    Erroneous 1-20 Shark drop removed

    Zilyana (Saradomin GWD) Drop Changes:
    Saradomin hilt droprate corrected to ~1/512
    Saradomin sword droprate corrected to ~1/128
    Godsword shard 1, 2 and 3 droprate corrected to ~1/768
    Clue scroll (hard) droprate corrected to ~1/128
    RDT roll corrected to ~1/128
    Erroneous Nothing drop removed
  • Added Maven exec plugin to the server build
    Now possible to use the debugger again. Instructions for use will be added in the upcoming README refactor (in short, add a maven build config that runs "compile exec:java")
  • Converted some Al-Kharidian NPCs to listeners:
    Ali the Leaflet Dropper
    A'abla
    Fadli
    Surgeon General Tafani
    Sabreen
    Jaraah
  • Revenants have been reworked to feel much more present, more alive and more dangerous - Beware!
    Revenant spawns, patrols and areas of exploration are now based on era-authentic maps
    New revenant command for admins ::setrevcap to set max number of revenants
    New server config world option revenant_population
  • Fixed character misgendering themselves during secondary bank account opening dialogue
  • Overhauled and analysed the shooting star locations to match authentic data from the era
    East of Dark Wizards' Tower location added
    Jatiszo mine location added
    Lunar Isle mine location added
    Miscellania coal mine location added
    Neitiznot runite mine location added
    Ardougne mining site (Legends Guild) location added
    Kandarin Coal Trucks location added
    Port Khazard mine location added
    Kharidian desert clay mine location added
    Granite and sandstone quarry location added
    Burgh de Rott bank location added
    Mos Le'Harmless bank location added
    Lletya bank location added (requires Roving Elves to be completed)
    Piscatoris mining site location added
    Wilderness Volcano bank location added
    Wilderness hobgoblin mine location added
  • Revenant drop tables reworked
    Removed erroneous Nothing drop inside all revenant drop tables, which made them drop Nothing at all 80% of the time
    Added back Nothing drop to each revenant's Charm table, so they don't drop charms 100% of the time
    Bumped down number of adamantite ore dropped from 1-75 to 1-5, and reduced their drop rate so they are much rarer
    Adjusted number of Uncut diamond to maximum of 5 (down from 50)
    Changed Gold bar drop to ore drop, and reduced maximum amount to 10-30
    Adjusted strength potion drop to 1-4
    Adjusted grimy ranarr drop to 1-10 (from 1-15)
    Adjusted grimy toadflax drop to 1-10 (from 5-15)
    Adjusted amount of Law, Blood and Death runes dropped to 15-200 (from 50-500)
    Removed 1000-15000 spirit shards drop
    Removed noted 100-500 Iron Ore drop
    Removed noted 50-250 Coal drop
    Removed dragon platelegs and plateskirt drops
    Removed ring of wealth drop
    Removed dragon boots drop
    All amulet of glory drops are now uncharged amulet of glory
    Adjusted Yew, Magic, Snapdragon, Palm Tree and papaya seed to only drop a maximum of 1 seed at a time, and reduced their drop weight so they are much rarer
    Limited tuna potato drop to a maximum of 5
    Adjusted weight of Yew logs drop to be higher (filler drop)
    Runite bolts reduced to 50 (from 100)
    Adamant bolts reduced to 75 (from 300)
    Rune arrows reduced to 75 (from 150)
    Removed 10-500 snape grass drop
  • Implemented Falador farm sheepdog interactions, can now be fed bones and meat
  • Update README to include current steps for linux
  • Dough making rewrite
    Making dough no longer consumes buckets/pots/etc
    Locks various dough types behind appropriate cooking levels
  • Pathfinder now correctly paths to the closest accessible tile of an object, not the closest tile numerically. This should fix instances where you end up running around an object before interacting with it.
  • Add Wilderness Steel Platelegs ground spawn to the eastern Ruins
  • No longer get stuck in the cutscene at the end of The Lost Tribe
  • NPC Woman ID 3227 is now pickpocketable
  • Defender drop rate now correctly 1/50
  • Removed independent management server
    World server now handles its own management-server-related functionality, a new management server will be written in the future to facilitate cross-world event syncing
    World server now runs standalone, this requires the client to be configured to connect the world server port for the world list (world list was previously supplied by the management server on port 5555, which should be swapped to the world server port that is generally 43595 for world 1) work is in progress to update client launchers to make this as seamless as possible
    This should resolve issues where players sometimes get a login error claiming they are already logged in
  • Slight updates to README to provide clearer IntelliJ instructions
  • Jungle spiders now drop spider carcass
  • Rewritten and much improved bash build script
    Rewritten and much improved bash run script
    Rewritten .gitignore
  • Fixed river troll random event failing to spawn for skillers and other low combat levels
  • Fixed bank interface item rearrangement for authentic game client
  • Added inferno adze combat animations